numPlayers 0 ) def canBegin ( self ): return ( self. computerSpeed = 'normal' def canAddPlayer ( self ): return ( self. playerStaging = # Where Player Objs Are Stored Before Game Starts self. index ( card ) class GameSettings (): playerIdentities = ( 'play1', 'play2', 'pla圓', 'play4' ) computerNames = ( 'Watson', 'SkyNet', 'Hal', 'Metal Gear' ) def _init_ ( self ): self. points + amount ) | \033 def indexCard ( self, card ): return self. legalCards ) > 0 def addPoints ( self, amount ): if ( self. zeroCards def hasLegalCard ( self ): return len ( self. legalCards def getAllValidCards ( self ): return self. wildCards += plusFours def getValidCards ( self ): return self. legalCards ) = 0 and len ( plusFours ) > 0 : self. append ( card ) elif zeroChange and card. zeroCards = plusFours = for card in self. drew def getLegalCards ( self, color, value, zeroChange = False ): self. drew = False def didDraw ( self ): return self. addCard ( card ) def beginTurn ( self ): self. forceDraw = 0 def addCard ( self, card ): self. Import os import sys import random import math import time class BadInputError ( Exception ): pass class Player (): def _init_ ( self, name ): self.
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